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TRAILS-Affiliated CoursesTRAILS courses have been offered at the Univ. of Colorado at Boulder, Stanford Univ., Drexel Univ. and Pennsylvania State Univ. Courses began at Colorado and Stanford in 2002 and are continuing today. To date, a total of 152 students have participated in our courses, generating 34 creative projects. To see what links these courses together, take a look at our course principles. University of ColoradoCurrent title: Gamelet Design for Education (CSC1 4830 for undergraduates and CSCI 7000 for graduate students) Alexander Repenning, Associate Professor; Clayton Lewis, Professor
This is a project–oriented, interdisciplinary course with the goal of creating interactive educational games. The course focuses on creating simple (think Pacman) web-based games called “gamelets,” that address specified learning objectives. Students create completely usable games, not just prototypes, paying attention to the connections between gaming and learning. View the syllabus. Stanford UniversityCurrent title: Collaborative design and research of technology-integrated curricula (ED124x/CS377f) Shelley Goldman, Professor; Angela Booker, Teaching Assistant; Emma Mercier, Research Assistant
This course provides a studio-based, hands-on, participatory approach to the development and research of technology tools and curricula for K-12 education. Students pool their disparate yet necessary and complementary knowledge and skill sets to work with a teacher to design, program, develop learning activities, field test and revise a curriculum sequence. Collaboration is key in this course as education students and technology come together with additional support from K-12 partner educators and coaching by course alumni.View the syllabus or a sample student project. Pennsylvania State UniversityCurrent title: Designing Educational Technologies (TELS Collaborative Course) Christopher Hoadley, Main Instructor; Yael Kali, Main Instructor; Marcia Linn, Instructor; Mike Clancy, Instructor; Tamar Ronen Fuhrmann, Course Designer Assistant
This course will engage participants in design and analysis of technology-enhanced curriculum materials. Students will explore the impact of technologyenhanced curriculum on student learning, study educational policy influences on curriculum design, analyze research methods that inform the design process, and review theories of curriculum design with technology. The class will critique various innovations, interview designers, and develop criteria for effective designs. Students will design their own innovation or customize an existing design with guidance from the instructors. Course activities include a) technology analyses using the Design Principles Database, b) technology critiques, c) readings, online discussion, and class discussions, and d) a course project. Drexel UniversityCurrent title: Game Design: Educational Games (CS498) Frank Lee, Assistant Professor; Yelena Kushleyeva, Teaching and Research Assistant
This course’s goals included teaching students about the psychology of play and the principles of game design while having them work in interdisciplinary teams to design educational games. The course had a strong focus on fields associated with the discipline of Human-Computer Interaction such as cognitive psychology, computer science, design, and sociology. Through the involvement of the Math Forum, the value of extensive and innovative feedback mechanisms was made evident as teachers provided regular commentary on each iteration of the projects.Related courses
Is your related course missing from this list?Please send us a note at and tell us about your course! |
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