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Syllabus for Games4Education

Alexander Repenning, Instructor


Part I: Introduction and warm-up projects

week of Jan 13: Sokoban

Readings: Kurt Squire, Video Games in Education, Jan 15

(Course Introduction Slides)

(Slides including upload instructions)

week of Jan 20: Sokoban Due

Reading: Todd Oppenheimer, The Flickering Mind (look inside the book: read introduction only) by Jan 20

(Slides Jan 20)

Reading: Marek Bronstring, The Future of Adventure Games, by Jan 22

week of Jan 27

Reading: Nathan Bos, What do game designers know about scaffolding? Borrowing SimCity design principles for education, by Jan 27.

week of Feb 3: Sokoban 3D (Thursday)

week of Feb 10: Sims Due Feb 17 (Thursday)

slides: Game AI chapter 1

slides: Game AI chapter 2

Part II: Final Projects

week of Feb 17: Education Projects; Project pitches; Form teams/Select project

Education Projects

Responses

Suzanne's Summary

week of Feb 24: Prepare proposal; proposal due Thurs, Feb 26

slides: final project pitch preparation

Voting Results

week of Mar 2: all templates need to be posted (general > game template)

slides: presentation guidelines

here are 3 examples (not including good storyboards)

old example 1: Agent Hunt

old example 2: Shadow Tactics

old example 3: Space Penguin

Thurs March 4: Slide presentation of Project Design, critiques posted to general > game template.

Presentation Feedback from Day 1 (.DOC, 22KB)

week of Mar 9

slides: Pragmatics of educational technology, E3 announcements

week of Mar 16: First prototype due (march 18); preliminary playtest

week of Mar 23: Spring Break

week of Mar 30: Thurs Apr 1: second prototype due; playtest

Reading:Cognitive Walkthrough (accompanies discussion for March 30)

Walkthrough evaluation notes from class

Reading: gamasutra, Game Design Methods, by April 1. This is a fairly lengthy paper. At least skim it, read it more closely if interest/time permits.

NOTE: you can use l:turney@colorado.edu p:sokoban if you do not wish to register at gamasutra.com

week of Apr 6: Playtest

Reading: gamasutra, Playtesting piece, by April 6. Use login/password above or register to access.

Reading: John Anderson, Implications of the ACT-R Learning Theory: No Magic Bullets, by April 8.

Of course you are welcome to read all of this paper, but a couple of sections are perhaps less important for our interests than the rest. Please read from the beginning to the middle of page 6, then resume reading in the middle of p 12, reading until the middle of p 19. The finish by reading the summary, which starts near the bottom of p 23.

Here are some study questions to help relate this reading to your project:

  • Is your game intended to promote the learning of declarative or procedural knowledge?
  • Anderson argues that practice is critical in learning. How will your game promote practice with appropriate material? How will it prevent practice with mistaken facts or ineffective methods?
  • Broadly, what does Anderson's analysis suggest about the strengths and weaknesses of games as educational tools?

week of Apr 13

Reading: Klawe, M. M. (1999), Designing Game-Based Interactive Multimedia Mathematics Learning Activities, by April 13. [Follow link to Klawe, 1999]

week of Apr 20

Assignment for Thursday, April 22.

Post an answer to one of the following questions:

(1) I think that playing violent video games is harmful to kids, and this is what we should do about it:

(2) I don't think that playing violent video games is harmful to kids. My criticism of the research that suggests it is harmful is:

Your answer to either question should be informed by reading about the subject, in the references below or elsewhere, not just by "your opinion".

Note about accessing the readings: CU has free access to these, as you'll find if you link to them FROM CU. Off campus, you will need to use the CU VPN client ("virtual private network"... it makes you look to the internet as if you are at CU, and hence tells the publishers' sites that it is OK to give you access. If you do not have the VPN client you can download it from the CU ITS site).

(If you are interested in the TV study, it's at http://www.sciencemag.org/cgi/reprint/295/5564/2468.pdf )

For effect on physical fighting:

  1. go to http://www.science-direct.com
  2. select Psychology as "subject area"
  3. select "Journal of Adolescence" from journal list
  4. Choose Volume 27, Issue 1
  5. Choose article 2, The effects of violent video game habits on adolescent hostility, aggressive behaviors, and school performance

For desensitization (loss of empathy, increased acceptance of aggression):

  1. go to http://www.science-direct.com
  2. select Psychology as "subject area"
  3. select "Journal of Adolescence" from journal list
  4. Choose Volume 27, Issue 1
  5. Choose article 3, Violence exposure in real-life, video games, television, movies, and the internet: is there desensitization?

For the meta-analysis:

  1. go to http://www.science-direct.com
  2. select Psychology as "subject area"
  3. select "Journal of Adolescence" from journal list
  4. Choose Volume 27, Issue 1
  5. Choose article 9, An update on the effects of playing violent video games

The sound blast controlled experiment:

http://www.apa.org/journals/psp/psp784772.html

Alex's notes from in class discussion on violence in video games

poll: changed your mind after readings
TV
No -> yes: 1
Yes -> no: 1
Games
No -> yes: 2
Yes -> no: 1
responsibility of parents
parents need to be in the loop
rating systems
long TV + game time is indicator of bad kid/parent relationship
Wolfenstein vs Myst
Compare similarly paced games
Short term effects
Myst calming aggressive people
Alex: time went up from 6.7 to about 6.8 for violent game players -> char optimization
Aggression can be a good thing: characteristic of a leader
International Aggression comparison
Michael Moore
Aggression is a reflection of aggression in the world
Genocide etc.
I and my friends played all the aggressive game but we are ok now

week of April 27: Final playtest

Reading: http://www.pointlesswasteoftime.com/games/crash.html

week of April 29: Final version due

  • Submit your game to GORP!
  • note: Host your deliverable (exe or zip file) in your webdav space and link it to your gorp entry.

week of May 3: Final Presentations

    Hints!!
  • Make backup, LEAVE ALONE and only use copies to tweak your project & presentation

    As emphasized in class:
  • Make sure demo works on your laptop or the Dell machine in lab
  • Make sure that slides are on the same machine and WORK

    GORP posting
  • http://trails-project.org/webapps/gorp/Gorp.do
  • Work on during Thursday's class
  • Due: Monday morning May 3

    Submission of Code (one day after final)
  • Online Archive: email URL by 5pm, May 4
  • CD option: at time of final or put into CS office, Clayton's mail box, before 5pm, May 4

    Presentation
  • Time: 15 min, including Q&A
  • demo your SW

    Not just features but:
  • How is it used
  • Report on feedback from testing
  • Who tested?
  • How did you test?
  • Educational value?
  • How did you factor in playtester feedback into your design + implementation

    Grading
  • Total points for project: 400 (~ = 1/2 of grade)
  • Watch for and respond to email regarding contributions

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